General Psychology Discussion Prompt 4 – Gamification

General Psychology Discussion Prompt 4 – Gamification

Discussion Prompt 4 – Learning This week’s discussion is about gamification – using elements from video games in other technologies to make them more fun and/or engaging (and in some cases, addictive). You walk enough steps in a day, your fitness tracker rewards you with a gold star. You learn a few new Spanish words, DuoLingo gives you points and a trophy. Someone swipes right, and Tinder instantly sends you a notification that you have a match. These are a few examples of how gamification is used in apps to reward your behavior and keep you coming back for more. These are also examples of classical and operant conditioning, which is a large part of gamification. For your discussion post, look at a mobile or computer-based application of your choice from the eyes of a psychologist. How does the application use classical conditioning and/or operant conditioning to keep you interested, to help you learn, or to reinforce your behavior? Does knowing that the application is using these methods affect how you feel about it? Here is a blog post with 10 examples of gamification in apps: https://yukaichou.com/gamification-examples/top-10-education-gamification-examples/ And here is one about the pros and cons of using gamification: https://venturebeat.com/2019/01/17/gamification-is-going-to-get-stronger-but-for-good-or-evil